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Darkest dungeon team synergy
Darkest dungeon team synergy









Lacks the backline punch that other groups have, but makes up for it by being able to displace enemies effectively.

darkest dungeon team synergy

I can typically rotate stuns enough so only 1 or 2 enemies act per turn and once a bolster or two gets in the mix, it seems like it can stun, mark, kill, take minimal damage. I feel like this comp can just about shut down most any group of enemies through various intervals. Occultist, Plague Doctor, Bounty Hunter, Man-at-arms I have taken a strong liking to this group, and it has fared very well in just about all situations its been put in, feels very flexible to use.

darkest dungeon team synergy

Puts out solid damage, and they can alter their roles during battle to fit most situations.

darkest dungeon team synergy

Has amazing reach, mark synergy, stress heal, guard, can manage bleeds/blights well, deals bleed damage effectively, and shuffling isn't too big of a deal either. Hound Master, Occultist, Grave Robber, Hellion After finally finishing the game, and having time to test out different team compositions and seeing each character florish and flounder, I was reflecting on what some of my favorite compositions were after all was said and done.











Darkest dungeon team synergy