


And you also need space for atk/def down and her A3 makes room for that too. Fully mastered, she drops so many poisons that the other debuffers are often blocked so clearing the poisons lessens the damage from those but it also creates the opportunity to land more total poisons. Must be because of her A3 but even when I auto her, the the team still rocks. I'd argue the same case applies to Dungeons, and dungeons really mess up the scores, because they have 4x the weight of CB and 2x the weight of combined arenas. There's a distinction, but it doesn't matter. That said, it's simply not worth the effort to rate campaign farmers, because it tops out too quickly. She does much more damage and has debuffs more suited to farming. Is Skullcrown a better campaign farmer than Bellower? Almost certainly. This is simply less true in arena or CB.Īs an extended example, we could look at campaign. Similarly, in general once you can beat a level of any dungeon (and there are many many guides), experimentation is simple and relatively low risk. Meta is an issue in arena of course, but an understanding of the top tiers and what they do is much more important than slightly improving a Ice Golem time you can already beat it. There are multiple functional builds for each dungeon, and past that point it becomes a case of time optimization.ĬB and arena, on the other hand are much harder and open ended. Arguably, the sections that matter are CB and Arena, because dungeons are solved. Honestly the issue is that dungeons are waaay over weighted.
