

You can make some adjustments to this system in the settings, but I found the stock setup to be just right for me.Ĭombat is fun and fluid. Holding and sliding my thumb in any direction around that button aims my chosen implementation of devastation in a natural way. Pressing one of these special abilities often causes a reticle or an area of effect indicator to appear on the ground. As is a common setup for mobile action games, your main attack is the largest button displayed on the bottom right corner of the screen, with four additional abilities fanned out around it. Its responsive controls have some of the best feeling virtual analog sticks and buttons I've used in a mobile game. From the impact of weapons to the fluidity and intuitiveness of using skills, Immortal feels like a real deal Diablo experience. Never once during my time slaying the minions of evil have I felt like this was a reskin of another mobile game, imposter using the Diablo name, or that it falls short in what feels like a Diablo game. Much of Diablo Immortal is designed to look, sound, and feel like Diablo 3, and in my time leveling a Crusader, it nails those lofty expectations effortlessly. Unfortunately, I wasn't able to see everything that Diablo Immortal has to offer after spending over 15 hours with the free-to-play handheld action RPG, but in lieu of a full review, I'd like to share some thoughts on my time with Immortal as the game is soon to be available for everyone to play on mobile devices and PC. Blizzard is launching its first big Diablo mobile game this week, and I've had it on my phone for the last handful of days, putting it through hell for review.
